You Must Build A Boat
I just put up a page introducing You Must Build A Boat
What’s all that about then?
So, when 10000000 released, people, to my surprise, really liked it, and asked for more content. It seemed to make a lot of sense so I started doing that.
For lots of reasons; no small part due to my bad project management, that small update kept growing. To “Big Update” to “DLC” to “Expansion Pack” and still growing more
At the same time I was struggling with the design; I make games from the perspective of the experience I want to give to the player, and everything that goes into the game tries to make that experience happen.
In this case I was working with the experience “More Content” which doesn’t really make sense and is led to a runaway update – I didn’t have that fixed point to aim for, so I guess I didn’t know where i was going, and wouldn’t even be able to tell when I got there
I took a step back and realised I’d added and removed so much stuff. There wasn’t much that remained from 10000000. To get back on track I decided “OK, this is a new game, and this is the experience, and I’ll take it from there.” The game has become way way better for it
Unfortunately for me I’d promised a really big update, but now didn’t have one, and to be honest, I don’t want to have one. I really like what 10000000 was as a standalone experience and I don’t want to mess with that.
It’s important for me to keep my word so, If you’ve got 10000000, you can have the sequel, the whole shebang, for free too.
For PC, I’ve spoke to Steam and Humble and there a pretty easy way of doing this – If you’ve got 10000000 when You Must Build A Boat launches, you’ll get have it automatically added to your relevant account.
I’ve not quite worked out a good way to do this for Google Play/Appstore yet. If I can’t come up with a better idea – I’ll just launch it free for a day, and then anybody who is a fan can grab it.
And here is a humble widget for 10000000 because y’know… marketing