Version 1.0.1 of RollRover was released on the 14th March. It was just a minor bugfix release, but I tried to convince everyone I met to check out my game to promote a little bit. this led to 20 (!) sales. I was pretty pleased. On the 16th though, the amount of users shot up. At first i thought I’d been featured on the appstore or something:
Unfortunatley though, i hadnt become an overnight hundredaire. I’ve set up a google alert for RollRover to keep track of any reviews and the like and it informed me of a cracked IPA out and about on the interwebs.
So, RollRover’s current piracy rate:
1 legitimate : 40 pirate copies.
The amount of pirate copies in one day even dwarfs the total downloads of RollRover Free :
So how does this make me feel?
Not that bad at all really. The idea that each of these downloads is a ‘lost sale’ is ridiculous. These people probably would have never even seen my game if not for the fact they could get it for free.
Hell, I’m just pretty stoked people are playing it. I wish people would get it on the appstore to empower me to make more games, but I’m at least learning some good things here. I didnt try to put any copy protection in and I won’t. Its stupid, It will easily be cracked again, and it could just end up hurting the end user.
Looking at the sales it looks like nobody who downloaded the pirate version went on to buy it (even the ones who completed it). So what i can do is try to win these guys over. When you finish the game it asks what you want in the next update, I thought this would be a nice way to democratize the game’s development, The options in this release are ‘More Levels’ ‘Achievements’ or ‘Game Modes’
If we set aside for the moment that the people voting for what they want in the next update havent actually bought the game, More levels is a pretty clear winner. But I’m surprised that people are interested in more game modes, and i’ll definitley be looking at that. Who knows, perhaps i can convert these guys on the next update?